The 2013 GDC session of Experimental Gameplay Workshop has officially been announced! We'll be taking over room 2014 on Friday March 29th at 2:30 - 4:30! You can read a bit more about the session here on Gamasutra.
This year's submission count was the highest ever - with over 130 submissions from a diverse number of countries, not to mention areas of creative exploration. As always, the session will focus on demonstrating the process by which experimental games are made - from initial inspirations to the process of prototyping, evaluating progress, and in some case walking away to start fresh.
We have a fantastic lineup of presenters this year that range from talented veteran designers to bright new independents. They will be showing digital prototypes that focus on sound and physics, new approaches to multiplayer and exploration mechanics, storytelling and narrative AI.
We're especially excited to demonstrate a set of physical/digital hybrids built to explore how our bodies & brains engage with systems via unique play pieces, hardware and controllers - some of which will be playable after the session ends. We hope it provides a nice wrap-up to the conference, and sends you off into the sunset with a head full of crazy new ideas.
Mark your calendars - we'll see you there!