EGW 2018 Roundup
Let's celebrate another wonderful year of inspiring prototypes, wooot!
We want to express our deepest gratitude to all the people who submitted and the attendees (who started to make the line one hour and a half before the show). The session was so full we had to put up screens outside the room!
And now...the 2018 lineup:
The show opened with "Baba is You" by Hempuli. A puzzle game which its rules are represented by blocks that you can interact with. It also won the IGF awards in design and best student game. Congratulations, Arvi!
The second was Untitled Goose Game by House House. The game sets an environment that fosters mechanics to evoke the feeling of annoyance. Also, you are the annoying goose.
The third game was Everything is Going to be OK by Natalie Lawhead. The point of the game is to show how ridiculous life can be with vignettes that contrast the irrational optimism with deep situations.
Later, it came Noita by Petri Purho (Kloonigames). An action roguelite in which every pixel is simulated.
Then, TimeWatch from Lucas Wall and Balthazar Auger (NGD Studios). An FPS in which you can time travel and deal with causality.
Feng Shui came later by Saul Gonzales and David Marull (LudopiaNet). Feng Shui is a puzzle game in which you have to learn the rules of Feng Shui to pass the levels. Unfortunately, the creators couldn't attend the show from Venezuela because their VISA was denied but they made a video to explain the game. They are looking for funding, too!
The seventh was a medley of Luna's prototypes by Brad Fotsch and our beloved hostess Robin Hunicke (Funomena) which showed how the core experience was crafted with emphasizing in audio and VR. They also shared the lessons they had learnt.
After Luna, Justin Smith (Captain Games) showed Freeways, a prototype in which you can create networks of freeways with emerging traffic by drawing them.
And finally, La Tabla by Chaim Gingold & Luke Ianinni showed us how to give life to physical objects.